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It was a nice complete experience.
The framework for a crafting RPG is in place.

I did feel somewhat limited in options, as my crafting, health and resources tapped out before I died. 
I can imagine a few ways to improve the game loop.
1. Creature autonomy - will randomize their presence and encounters a bit.

2. Blindspots (shadow of war or line of sight) + boxing rings (arenas) where players find themselves cornered and having to fight their way out. Not all the time but on occasion.

3. Base of operations with limited on-hand resources... this will make the scavenger runs more interesting, having players prepare a set of gear while the bulk of their resources is only available at certain spots, or back home.
(This will potentially solve the feeling of tapping out ALL resources, and running low on health can be fixed by going home and then attempting a fresh run again. Maybe with different equipment or bringing along more arrows etc.)

Thanks for playing and your input is priceless! Will be continuing this for a while. Thanks again and see you on stream!!

Great start to this game! All of the existing mechanics feel solidly built, and the game was enjoyable to play.

It may be due to how early in development the game is, but I kinda wished there was a little bit of a guide for what I should be focusing on in the crafting system. There are so many options and there’s nothing that really suggests what I should be kinda focusing on first.

Additionally, I kinda wished there were more ways to get resources. The resource piles are few and far between and, as far as I recall, every single one was camped by a monster. Generally not a huge deal, but by the time it even clicked with me that I needed a fire to cook some of the meat I had, my health was so low, I died in my quest to find a single log… in a forest… with an axe in my hand.

A minor nitpick is that I couldn’t close the inventory/crafting windows with the ESC key. Every time I wanted to close those windows I had an instinctual desire to hit the ESC key to close the window.

While I only got to level a couple times, I was quite happy that the skill point spends did feel like they made my character just that much stronger!

Over all, this is a really awesome start! I look forward to seeing how this game progresses!

Thanks so much! Yes to all those suggestions